Company Handbook

07/14/08

Company Handbook
Past MFC Events
The Parchment Said
Favorite Links
Sword and Pen

Medieval Fantasies Company Handbook

Ye Olde Instruction Gyde For all Staff, Performers, and Vendors participating at MFC events.

Welcome Lords and Ladies! Step back to a time when romance and chivalry abound. Enter a magical time where knights, dragons and fairies play. Explore a place where people take pride in their craft and trade. Hasten hither and explore our wondrous wyrld!

CONTENTS:

What does Renaissance mean?

What Is Faire?

What Do I Wear?

Weapons

What Do I Do?

Street Etiquette

Street Acting

Proper Elizabethan Accents

Forms of Address

Events

Workshops and training

Staff

Performers

Merchants

Merchant Do's and Don'ts

Tent/Booth Specifications

Fridays at Faire

Saturday and Sunday at Faire

Monday at Faire

Masquerade Ball

Animals

Smoking

Who are the Knights?

In an emergency

Position Descriptions

 MFC does not endorse any religious, political or cultural beliefs or practices.  Any displays of such are solely the responsibility of the individual, performer or vendor.

MFC operates rain or shine with the exception of extreme weather which would be unsafe for Staff or Patrons to include but not limited to Temperatures below 32 degrees or above 105 degrees Fahrenheit, Lightening within 1 mile, Hurricanes, Tornados, Snow or Ice which make roadways unsafe or Damaging Winds.

 What does Renaissance mean?
Renaissance means rebirth and renewal. The Renaissance followed a period of time known as the Dark Ages. This was from about 700AD to 1400AD. It was also known as the Medieval Period. War and disease was rampant. Survival was the top priority. This was the time of King Arthur and Robin Hood. If you remember in these stories, the corrupt officials that ruled at that time oppressed the people. Camelot was seen as a shining example for Royalty and in Sherwood forest, the riches were returned to the poor.
In the Renaissance period all that changed. From about 1500 to the late 1600’s music, art, science, and religion flourished. This was the time of Shakespeare and Michelangelo. Queen Elizabeth ruled England with a firm and just hand. This State of Virginia is named for her. Some Faires have King Henry the 8th as their Monarch. Others have a King and Queen that are not based any particular historical person.

What Is Faire?
Renaissance Faire (Ren Faire or just Faire) is a mixture of many things. It’s partly an arts &  craft fair, its partly historical reenactment; it’s partly performance art. Everyone working at Faire dresses in costumes (or garb) typical of the late Elizabethan period, though you may see Vikings, Celts or Romans as well! There are many booths selling both gifts and food. Parades wind their way through the crowds. Jugglers, musicians, magicians, and other entertainers perform through the day. You wander about, examining goods for sale, sampling foods, watching plays and performers. If you've never been to a Faire, then it’s hard to convey a sense of it. The sheer number of things to see overcomes most people when they go for the first time. And I don't mean number of things quite in the sense of say a shopping mall, though the comparison is there. But there is no chrome or decorative lighting as in a mall atmosphere; instead there are ribbons and flags waving in the wind, the sound of bells and lutes in the air, the lilt of foreign accents, the smell of cooking foods and flowers, the warmth of the sun on your face and the wind in your hair. The setting aside, what differs more is the people; many, dare I say most; people are at faire because they want to be there. People work at faire to have fun, to entertain; they want to socialize. If you're willing to play with them, they're happy to banter with you. When was the last time someone tried to sell you something by insisting it was carried on the backs of explorers from the wilds of the far off Indies?

What Do I Wear?
Clothes that you may have about that generally pass as faire-like include: Natural leather shoes, boots, and sandals. Barefoot always works! Blowsy shirts in natural colors, natural leather vests. Blowsy dresses in natural colors. Snug fitting pants without pockets if possible (tights). Hats, hoods, head wraps, big straw hats are great. No cowboy hats or ball caps! No sunglasses or wristwatches. Prescription glasses are fine, as are pocket watches. If you smoke, please go to the staff break area to smoke. No smoking in the Event area, this includes vendors. Cell phone and portable radio use is prohibited on site. Knights and Managers are exempt from this ruling but only in extreme cases. If you must use your cell phone please go the break area.  Vendors may use their cell phones in their booths as long as it is done with discretion. A wool cloak for chilly nights and rainy days is nice too! Wool will keep you warm even when wet. Also have a bota, mug, tankard or horn to drink from. It’s easy to get dehydrated. Drink water or sports drinks all day, all the time. Have a pouch or basket with light foods. Fruit, pickles, cheese and bread give you lots of energy. They are easy to eat and are authentic. Use sunscreen liberally. It’s easy to get cooked! Take a break once in a while.

 Weapons

Approved Staff, Performers and Merchants may carry weapons. At some events Patrons are allowed to carry weapons providing they are allowed at the Event and the weapon is peacebound by our Knights. Peacebinding secures a weapon by the use of cable ties or other methods in such a manner that it may not be withdrawn, or wielded. Eating daggers with a length of 5 inches or less are not required to be peacebound except where local laws state otherwise. Weapons carried by Staff, Performers and Merchants are not required to be peacebound, mishandling a weapon will result in immediate revocation of this privilege. Most of the swords and bows you’ll see are very real, do not touch without permission! A hiking staff is a good choice, most people used them in medieval times. Only Nobility and soldiers could carry weapons of war and defense. No one under the age of 18 may carry steel weapons with the exception of eating daggers, however they may be allowed to carry wood, bamboo or rattan.  Anyone working with MFC wishing to carry a weapon must have participated in weapons safety training and have met the requirements to do so. Weapon definitions: A sword, axe, mace, flail, pole arm, spear, bow, crossbow and knives with a blade length greater than 5 inches. Patrons may not carry spears or pole arms, arrows and bolts must be peacebound in a bundle in such a manner that a single projectile may not be withdrawn. Chris Pugh or Mia Pugh, the Company Owners, has final say on who may or may not carry a weapon by anyone. 

What do I do?
Most of all have fun! Be friendly with people; remember we want them to think they have stepped back in time. So play your part and don’t be afraid. If your accent is not quite right or the way you says things is a bit off, don’t worry. Most people will not know the difference and still think it all very wonderful! If you engage someone in a bit, and they don’t want to participate, just give them an out and be on your way! They will probably just smile as they watch you go elsewhere. Additional information on specific jobs and assignments can be found in Position Descriptions.

Street Etiquette
Here is a list of rules, or perhaps suggestions, which outline good conduct as an Event worker, be you staff, performer or vendor.
1) Make sure a patron wants to play before pulling them into a gig. Some people are shy, and don't want to be the center of attention. Forcing them into a gig is unrewarding and could scare them away. Don't let this dissuade you from gigging; just because a few people don't want to participate. Most people want to play with the actors/actresses. Just take no, as a no. Always provide them (and yourself!) with an out so that the gig may be terminated without excessive awkwardness.
2) Stay in BFA (Basic Faire Accent) whenever patrons are present. Too often people use "normal" English, which detracts from the experience for the patron. The less you allow yourself to utter in "normal" English in the course of a day, the less you'll find you're tempted. It’s a weaning process, if you speak "normally" to your friends during the day; your chances of getting it right with a patron are low. For that matter, nothing prevents patrons from overhearing you quite like muttered BFA.
3) Don't talk about the real world in front of/to patrons. Don't ask them what the score was at the baseball game, or talk about getting your new computer. Let them enjoy the Event atmosphere. More of the same, if you're not buying into the fantasy, what're you doing wearing funny clothing?
4) If you're a vendor, don't touch patrons physically when you’re trying to get them over to your booth. It makes people uncomfortable when someone assumes that kind of familiarity. Faire Folk don't seem to mind it, as much but some people need their space.
5) Try to use period plates and utensils whenever possible. A good mug isn't that expensive and on a hot day a huge mug is a blessing.
6) Make sure patrons water their animals regularly. Most visitors don't realize how heat can affect their pets. Heat and dust will dehydrate an animal very quickly.
7) Have fun, remember we're here to have a festival, if we have fun so will the people visiting. Sometimes you must amuse yourself first -- a smile on your face can put a smile on many faces.
 

Street Acting
The majority of acting at faire or an event is not rote and recitation, though that has its place; rather its interactive and improvisational acting. Improv classes certainly can help, but generally a few wits are all that are required. Remembering three things make all street interactions easier: a) offer a situation in which you possess an out, something that can allow you to continue on your way; b) don't be afraid to use your out, but allow someone else to speak too; c) speak slowly, give yourself time to think. The terms used to describe street acting include:
Bit/gig: A small bit of prepared material which can generate conversation. Sometimes this is a material object: "I say good man, have you ere seen a more magnificent fish?”
Sometimes it’s a query: "I possess a terrible boil, could you help me?” Or even a metaphysical question: "While the Moon is a lesser body than the lordly Sun, they occupy the same sphere; how does the moon not catch fire?”
Out: Your ticket to freedom or a convenient way to end a bit. These are generally tailored to suit a bit, but can be very general. "Thankee good gentles, I can tarry no longer." Or "Gods teeth! I've forgotten my baby!" And when they've just grown tedious, "Allow me to ponder these words; I will speak with thee anon."
Stall: A phrase, sound, gesticulation used to stall for time. Ideally you should be able to spit it out whenever you get stuck and give you or someone a moment to jump in. "Be that the truth.” "Weeellllll thennnn."
Block: A refusal to participate. A block differs from an out because an out accepts the other person's bit and passes on it. A block ignores whatever has been offered. An example: "Hast thou a three-eyed pig seen?" "Nay”.  Patrons block all the time because they feel shy or put upon, gauge this carefully. Finally, there's a big difference between "No" and looking around furtively, sticking your hands in your pockets, looking up at the sun, whistling, and saying "Ahhhh, no."

Proper Elizabethan Accents
Proper Elizabethan language is not the modern 'snooty' English of many plays and movies, nor the drawn out cockney accent; proper Elizabethan is more akin to the speech of back wood communities on the East Coast of the United States, where language has not changed significantly since the founding of those communities. Language is a living thing and evolves with time: new words are created and old ones altered. This evolution is obvious when comparing Swiss German and High German (your high school German won't help you talk to the Swiss), but even in the United States the comparison may be struck between a New York accent and New Orleans patois. Mainstream English, under the relentless influence of media's unifying force, is fast becoming a dry and brisk language, devoid of character and romance.
Altogether another reason for faire: filling the void. So, after you've put on suitable clothing to project yourself into a different era, you need conceal your speech. To this end, back to grade school! The three things to learn are: pronunciation, vocabulary, and grammar. Learning to speak passable faire Elizabethan is easy. It simply requires some practice of the pronunciation, and some memorization of common vocabulary. The problem I had when first working at faire was that I felt very self-conscious about my accent: DON'T BE! To the traveler / guest / visitor / person off the street, nearly any attempt to sound 'authentic' will be music to their ears! The workers at faire, who through practice have gotten good at speaking, aren't going to make fun of you either -- we all know it takes work and faire is the best place to practice! (Start ranting about “Aye Sir and beneath my feet the earth did tilt tossing my ale hither” while in a bar and you'll be lucky if you're only asked to leave...) More advice: speak slowly. Take some time and think about what you're going to say, scratch your head, look around, and finally answer.
So practice at faire or in your car or with friends (careful, this is a quick way to lose non-faire friends). You're learning a new language and you won't be perfect overnight.
Start by learning where the sounds of Elizabethan differ from modern English. This has the side effect of teaching you many short words. Then work on some other words and learn the terms of address for the different people you might meet. Finally, load yourself up on insults and words of praise, smear your face with dung and try to find a date!
References: William Shakespeare is the most cited reference to Elizabethan speech. In particular, The Merry Wives of Windsor provides excellent examples of peasant speech. Other contemporaries include Ben Johnson.

Forms of Address
The Elizabethans had a very socially stratified society. Unlike modern day in the USA, people were well aware of their social standing as compared to the social standing of the person they were addressing. While it’s not uncommon to address someone as Sir or Madame, most people don't use such honorifics while walking down the street. Sometimes in modern usage we address people by their professions as the Elizabethans did; this manifests itself in certain situations such as: Good evening, Officer or Yes, your Honor. This is also found with Doctor, Professor, but note not with Lawyer; respect is given where it is due!
While at faire, in order to feel comfortable addressing people, you need to have a feeling for your social level and theirs. Fortunately, people wear clothing in accordance with their social standing, making it easy to make a quick judgment.
The words used to address someone are based on both social status and familiarity.
For example, the Earl of Warwick could refer to the Earl of Pembroke as
Pembroke, My Lord, cousin, Sir, etc. depending on the circumstance. Coming from a merchant or peasant, both would be addressed as my Lord, my Lord Earl, or similar.
Sir or Mistress is always a safe bet for someone who is not nobility but who is dressed well. An older man might be addressed as Father. Someone of your social standing or slightly above could be called Goodman, Goodwife or by their name or profession as Master Patrick or Master Brewer. A familiar tone may be taken by calling someone Cousin.
To children, my lad/lass, or good young sir is appropriate, perhaps erring on the side of safety with my young lord/lady.
To nobility, my Lord, or my Lady is safe if you don't know their exact name or title.
The Queen is of course referred to as Your Highness or Your Grace. In the third person, the Queen can be called Her Majesty, but this is not appropriate for addressing the Queen directly. Similarly, the King is Your Majesty or His Highness. Dukes, Duchesses can be likewise be addressed as Your Grace.
Archbishops and Bishops are referred to as Your Grace, whereas lower members of clerical orders are referred to as Sir Priest. Deacons, Sextons, etc. would be referred to as Master or, if of obviously lower economic status, Goodman.
Officeholders, such as judges, constables, or bureaucrats, and esquires may be called Your Honour or Your Worship.
In general, extra words such as Good may be thrown in to add further flattery and pomp to an address. Good my Honorable Lord Constable!
Wench refers to a serving woman and is a perfectly acceptable form of address when appropriate. Personally I hesitate at addressing travelers as wench unless they've demonstrated a willingness to play. Sirrah doesn't have the same modern-day meaning as wench, but it should! It is a slightly demeaning way to address someone: such as a surly child, or in jest to a friend. Coming from a better, this address would sting a bit.

Events

MFC conducts many types of events, Faires, Weddings, Birthday Parties, School and Living History Programs just to name a few. There will be times when Staff, Performers or Merchants are needed for these Events. A “Now Hiring” ad is placed on the website for these openings. The job is usually specific and often only for that particular event. Specific information will be listed on the website for the job. Sometimes a person or Merchant has a particular talent or ware that we need for that Event and preference will be given to those persons. Other times it is whoever contacts us first. Please see the Position Descriptions for more information.

Workshops and training
Instruction for your particular job, such as Games Attendant, Gate Keeper, etc is usually offered the day prior to the Event or the morning prior to opening. If more involved training is required arrangements with the Staff member will be made. The date and time of training will be specified in your Application/ Contract, failure to attend this training could result in forfeiture of your job.

Staff

All Staff must fill out and sign an Application/Contract for each Event. Specific information regarding the Event will be listed on the Application/Contract. MFC is not responsible for Staff’s transportation, food or lodging while at an Event. Staff must provide proper garb and are responsible for meeting appearance standards of MFC. All Events are held rain or shine with some being held outdoors. MFC is not responsible for any personal items that might be stolen, damaged or destroyed in any manner while on the Event grounds or elsewhere. Staff might have their photograph taken and used for promotional purposes by MFC. Staff will be compensated within 14 calendar days after the Event. Failure to perform the duties assigned may result in forfeiture of this compensation. MFC provides no benefits such as unemployment insurance, health insurance or worker's compensation insurance to Staff. Staff is responsible for payment of all federal, state and local income taxes. When working as a Shoppe Keeper, Game Attendant or Activity Director, we expect you to be outgoing and interact liberally with Patrons. Invite Patrons to play and loudly “hawk” your game or activity. If you lose your payment check you may request a replacement check within seven (7) calendar days. A $20 fee will be deducted from the replacement check. Staff are expected to work each day of an Event unless other arrangements have been made. Non compliance with these requirements may result in forfeiture of payment to the Staff member. MFC Staff T-shirts, shorts, sweatpants and Sweatshirts are available to wear during Setup/Takedown at Events. Please contact Chris or Mia Pugh for more information.

 

 

Living History Groups

All Living History Groups must complete, sign and return an Application/Contract for each Event. Specific information regarding the Event will be listed on the Application/Contract. MFC is not responsible for  Living History Group’s transportation, food or lodging while at an Event.  Living History Groups must provide proper garb and are responsible for meeting appearance standards of MFC. All Events are held rain or shine with some being held outdoors. MFC holds the right to delay, cancel or reschedule any presentations due to inclement weather or other unforeseen reason. MFC is not responsible for any personal items that might be stolen, damaged, lost or destroyed in any manner while on the Event grounds or elsewhere.  Living History Groups might have their photograph taken and used for promotional purposes by MFC.  The display and demonstration of weapons or other hazardous presentations must be done within an area where Patrons are not endangered. Allowing Patrons to handle weapons is not encouraged however for educational purposes may be done with strict supervision of the  Living History Group.  Living History Groups are responsible and will be held accountable for the safety and welfare of Patrons.  MFC encourages passing the hat or taking donations.  Living History Group information will be posted on the official MFC website including name and logo (if available) and on printed advertising materials. MFC offers free vending spaces to Living History Groups wishing to vend, who must also complete a Merchant Application/Contract. MFC provides no benefits such as unemployment insurance, health insurance or worker's compensation insurance to Living History Groups. The Living History Group shall be responsible for providing all tools, props, and materials required for the presentation agreed to. The Living History Group is responsible for payment of all Federal, State and Local income taxes. Living History Groups are to be on site and ready to perform no later than ˝ hour prior to opening. Living History Groups arriving one hour or less prior to opening are considered “No Shows” and their compensation terms will be considered void. Living History Groups are expected to be open and interact with Patrons on each day of an Event unless other arrangements have been made. Non compliance with these requirements may result in removal of the Living History Group from MFC's listing. Living History Groups except for those involving animals, weapons, fire or other hazardous forms are not required to have insurance, however all Living History Groups are responsible for their own insurance.

 

Performers

All Performers must complete, sign and return an Application/Contract for each Event. Specific information regarding the Event will be listed on the Application/Contract. MFC is not responsible for Performer’s transportation, food or lodging while at an Event. Performers must provide proper garb and are responsible for meeting appearance standards of MFC. All Events are held rain or shine with some being held outdoors. MFC holds the right to delay, cancel or reschedule any Performance due to inclement weather or other unforeseen reason. MFC is not responsible for any personal items that might be stolen, damaged, lost or destroyed in any manner while on the Event grounds or elsewhere. Performers might have their photograph taken and used for promotional purposes by MFC.  The display and demonstration of weapons, fire juggling or other hazardous Performances must be done within an area where Patrons are not endangered. Allowing Patrons to handle weapons is not encouraged however for educational purposes may be done with strict supervision of the Performer. Performers are responsible and will be held accountable for the safety and welfare of Patrons.  Performers will be compensated within 14 calendar days after the Event. MFC encourages passing the hat or taking donations. Performer information will be posted on the official MFC website including name and logo (if available) and on printed advertising materials. Available option: MFC offers free vending spaces in lieu of Performance fees. Performers wishing to vend and not use this option must also complete a Merchant Application/Contract. MFC provides no benefits such as unemployment insurance, health insurance or worker's compensation insurance to Performers. The Performer shall be responsible for providing all tools, props, and materials required for the Performance agreed to. The Performer is responsible for payment of all Federal, State and Local income taxes. Performers are to be on site and ready to perform no later than ˝ hour prior to opening. Performers arriving one hour or less prior to opening are considered “No Shows” and their compensation terms will be considered void. Performers are expected to perform at least once on each day of an Event unless other arrangements have been made. If payment check is lost, request for replacement check must be received within seven (7) calendar days. A $20 fee will be deducted from the replacement check. Non compliance with these requirements may result in forfeiture of payment to the Performer. Performers except for those involving animals, weapons, fire or other hazardous forms are not required to have insurance, however all Performers are responsible for their own insurance.

 

Merchants (Vendors)

All Merchants must complete, sign and return an Application/Contract for each Event. Specific information regarding the Event will be listed on the Application/Contract. MFC is not responsible for Merchant's transportation, food or lodging while at an Event. Merchants must provide proper garb and are responsible for meeting appearance standards of MFC. Food Merchants are encouraged to wear period garb however it should not interfere with safety. Black slacks with white button up shirts as well as natural colored aprons are acceptable. No ball caps or t-shirts with logos or writing. All Events are held rain or shine with some being held outdoors. MFC is not responsible for any personal items that might be stolen, lost, damaged or destroyed in any manner while on the Event grounds or elsewhere. Merchants might have their photograph taken and used for promotional purposes by MFC.

Merchant spaces are specified below, the size indicated includes space needed for all ropes, stakes, awnings, attachments, signage, camping shelters adjacent to Merchant Booth and other miscellaneous features.

 

Merchant’s Fees  are as follows:

 

Strolling Merchants - Mobile presentation that does not require a stationary location. Strolling Merchants are charged a fee of 10% of their sales for the Event. Examples would be a Merchant selling from a small mobile cart or carrying their wares in a basket or similar.

 

 

 

10’x10’ booth space
EZ-UP, Umbrellas, Minicarts, or similar
$ 75.00
15’x15’ booth space
Period tents up to 12'x12' w/ropes
$ 75.00
10’x20’ booth space
EZ-UP w/attachments, Period Wedge, Oval, or Rectangular without attachment
$ 75.00
20'x20' booth space
Period tents up to 16'x16' w/ropes, Period tents up to 12'x12' w/ attachment, Period Wedge tents w/ attachment, Carport
 $75.00

 

Booth space larger than 20'x20' need to contact Chris or Mia Pugh for information and prices.

 

Merchants are responsible for providing all tools, props, shelters, tables, chairs and materials required. Merchants are responsible for payment of all Federal, State and Local income taxes. Food Merchants are responsible for complying with all Local and State Health Department regulations and meals tax. There are a limited number of Merchant spaces available, and that space will be granted or denied at the General and Assistant Manager’s discretion based on available space, previously approved Merchants, and merchandise being offered for sale. MFC does not encourage “exclusive rights” to sell particular types of items. For example: a Merchant requesting to be the only jewelry vendor on site. However if a Merchant insists on doing this, the Merchant is allowed to ONLY sell the items specified and the Merchant fee is then $200 per day per 20x20 space. Merchants entering into this type of agreement and then offer items not authorized will no longer vend at MFC events again. Merchant's information will be posted on the official MFC website including name and logo (if available) and on printed advertising materials. Weapons are allowed for sale at designated Events. ALL weapons for sale MUST be peace-tied or boxed. If a box is available, it must be taped shut with the weapon inside when it leaves your booth. If no box is available the weapon must be secured in such a manner that it may not be drawn or brandished. Polearms and Spears may not be sold. Remember to bring your cable ties and packing tape, these will not be provided. You will not be permitted to sell weapons without following these rules. Setup of all tentage, decorations and associated needs of the Event will begin the day prior usually no earlier than 12 noon, exceptions will be noted on the Application. All Merchants must check in with Chris or Mia Pugh prior to unloading. Take down may not begin until the closing announcement of each day of the Event. Merchants closing early without permission may be refused participation at future Events. Merchants are to be set up and ready for business no later than ˝ hour prior to opening. Merchants arriving one hour or less prior to opening are considered “No Shows” and will not be permitted to setup and will not be refunded their Merchant fee. Merchants are expected to be open for business each day of an Event unless other arrangements have been made. All trash must be kept picked up and placed in the proper receptacles provided. At the end of the Event all trash will be taken by the Merchant to the trash containers or dumpsters provided prior to leaving. Non compliance with these requirements may result in removal of the Merchant from MFC's listing. Merchants except for those offering weapons, food and beverages are not required to have insurance however all Merchants are responsible for their own insurance.

 

 

Merchant Do's and Don'ts

 

 

Tent/Pavilion Specifications for Merchants, Performers, Living History and Staff
Merchants, Performers,
 Living History Groups and Staff are responsible for providing their own tent or cart. All structures must have a Renaissance/Medieval theme in their appearance. All Merchants, Performers,  Living History Groups and Staff needing shelters are expected to supply period style pavilions, tents or booths or adapt modern structures to the theme of the Faire. All modern features must be masked and hidden. All non-period/metal tables/chairs/etc. must be covered, including legs, in such a manner that suggests they conform to the Medieval/Renaissance theme. (A canvas drop cloth, painted or dyed, is a cheap way to hide any bright blue plastic tarps or EZ-UP.) All "non-period" equipment on your person or in your booth (fans, cell phones, pagers, credit card machines, coolers, etc.) must be out of sight of Patrons. All pagers and phones must be in silent or vibrate mode or turned off. The general set-up and display media used in booths is expected to appeal to the Medieval and Renaissance period styles. It is the sole responsibility of the merchants to provide their own display media.
The following booth constriction items are not acceptable: No plastics may be used for signs or canopies; No exposed chicken wire, unpainted plastic pipe, shiny metal, or cardboard. No military issued tents. Ropes may be of any natural product or color - No day-glow or neon colors. Merchants participating with MFC on a regular basis are entitled to purchase Period Tents at a discount from MFC.

 

Merchants, Performers,  Living History Groups or Staff participating at MFC Events and using Period Tentage are entitled to receive one free MFC T-shirt per Event, contact Chris or Mia Pugh for more information.

 


Merchant Tent/Pavilion Examples and Ideas

 

Signage Examples and Ideas

 

 

Fridays at Faire

All Managers are to be at the Faire site on Friday before the Event unless otherwise arranged. We will set up props, signs, decorations, etc. Work begins no later than 12 noon, if you can’t make it that early, please be there as soon as you can.  Staff, Performers and Merchants may set up anytime after 12 noon on Friday unless other arrangements have been made. If permitted and as long as they do not impede traffic, vehicles may remain at your site until Saturday morning.

Saturdays and Sundays at Faire
All Staff, Performers and Merchants must be set up and have their vehicles off the site no later than 9:00am. Please see Chris or Mia Pugh for your booth location prior to setting up. No vehicles other than Emergency vehicles are allowed on the grounds after 9:00 am until the Event is over on Sunday evening and Chris or Mia Pugh or the Captain of the Guard gives an “All Clear”. Anyone arriving after 9:00 am will be considered a “No Show” for the Event, there will be no payment or refund to anyone not arriving on time as Contracted unless other arrangements have been made. Chris & Mia Pugh's cell phone numbers or other contact numbers will be listed on Application/Contracts. Those unable to attend at all due to unforeseen circumstances may have their compensation or fee transferred to another Event.

All Staff, Performers and Merchants must be in garb and ready no later than 9:00am unless other arrangements have been made. No sunglasses, wristwatches, cigarettes or modern drink containers allowed. Cigars and pipes are permitted outside of booths and shelters. Non period items are at the discretion of Chris or Mia Pugh, who have final say.

Monday at Faire
All Staff that are able, are asked to help with take down and clean up on Monday. Sometimes cleanup must occur Sunday after Faire ends. Please stay and help clean up if this is the case!

Masquerade Ball

All Staff, Performers and Merchants are invited to enjoy the ball. Costumes or formal wear required. Masks will be available. You may bring your own if you wish.  Merchants wishing to remain open during the Ball are welcome to do so. Unless otherwise advised torches, candles and lamps may be used for lighting. Please see section on outdoor fires and lighting.

Camping
Camping for RV and modern tents if available on site or off will be specified on the Application/Contract. Merchants may camp within their shelters. All modern tentage and camping equipment on Event grounds must be removed at least 1 hour prior to opening.  Parking locations will be specified on the Application/Contract or onsite by Chris or Mia Pugh. All vehicles must be removed from the grounds no later than 1 hour prior to opening. Vehicular access to the grounds is at the discretion of Chris or Mia Pugh or the Owner of the grounds.

Outdoor Fires & Lighting
Outdoor fires may be allowed in specified locations within the Event  area as well as the Staff Camping areas providing they are attended and contained within a proper UL approved metal container supported above the ground and a minimum of 15 feet from any tent, building or other combustible material and are in accordance with Local and State Laws/Ordinances. A fire extinguisher must be readily available. Only wood, charcoal or propane fuels may be used. Liquid or propane fueled torches must be at least twice the distance of the height of the torch from any tent, building or other combustible material. Propane or Coleman type lamps may be used in tents or shelters that are rated fire resistant by the NFPA and a certificate is available for inspection. Unattended fires will be extinguished by MFC personnel and the privilege of having a fire may be revoked. Fires causing property damage, injury or loss of life will be prosecuted to the full extent of the law.

Animals
If permitted at the Event, all animals belonging to either Staff, Merchants, Performers,  Living History Groups or Patrons must ensure proper leashes or restraints are used in accordance with local leash laws. All Staff, Merchants,  Living History Groups or Performers with animals must have on hand records proving proper and current immunizations. No horses will be allowed entry without proof of Coggins, Herpes or other applicable immunizations. Police and Emergency Services animals are exempt from these requirements.

Smoking and consumption of Alcohol
Staff, Performers,  Living History Groups and Merchants may not smoke Tobacco Cigarettes or use Smokeless Tobacco products on site during the hours of operation for the Event. Pipes,  Cigars and Clove Cigarettes may be smoked during the hours of operation of the Event outside of booths and shelters but not in lines for food, beverages or other services.  Staff, Performers, Living History Groups and Merchants may smoke Tobacco Cigarettes or use Smokeless Tobacco in the designated break area, usually off site. The use of illegal smoking materials or illegal drugs anytime at an MFC Event will be prosecuted to the full extent of the law. When permitted alcohol may be consumed after the hours of operation of the Event, or at the Masquerade Ball in moderation, Chris or Mia Pugh or the Owners of the Grounds may determine the limits of moderation. Illegal consumption of alcohol will be prosecuted to the full extent of the law.

Who are the Knights?
These individuals are responsible for safety and security at the Event. They are trained in first aid, and security and they are identified by their Red Belt Sash.  If you see the Knights moving toward a situation, DO NOT follow them! Stay away from the area until advised otherwise. The Knights are supervised by  Chris or Mia Pugh who have ultimate authority over the Knights.

In an emergency
Remain calm, if possible isolate the public from the problem
Go to the MFC booth or table on site or contact any Knight (look for red armband)
These are “save words” that could mean safety and security to the people attending and working at events:
"IN SOOTH" (in truth) This means that the person speaking may be in character, but what they are saying is serious...Example - "In-sooth, I am feeling faint.....They are saying that they do not want to break character, but get them out of there, and sit them down in a quite place....
"DRAPE" When you hear this, the person using it is being sexually harassed or is in an uncomfortable situation and needs assistance. Example - when a scantily clothed wench or fairy uses the word "drape", she needs for someone close by to come up and put an arm around her shoulder and lead her out of the situation.
"HEY RUBY" - This phrase is the most serious thing you can say and should only be used in cases of extreme danger! This is to be used only if you see a knife or a gun, or some sort of life-threatening situation. It was used one time at a faire, when a woman was attacked by a man and was being drug off into the woods. She screamed "Hey Ruby", and large men with sharp, pointy objects immediately surrounded her attacker where he was held until the authorities arrived. Most patrons were never aware of the situation.

No alcohol, firearms or drugs allowed.

Remember, have fun! 

 Staff Position Descriptions – Managers are identified by Gold Belt Sash at Events

Lord of MFC - General Manager (Pay rate - $10/hr)

Oversees all aspects of company

Ensures Quality Control

Has final say in resolving any issues that cannot be resolved by lower management, or at the General manager’s discretion

Develops short and long term goals to ensure the future of the company

Develops plans, proposals and contracts for all events

Develops and updates, Ye Olde Instructional Gyde

Reviews and approves / disapproves site plans set by managers

Maintains frequent communication with managerial staff to avoid absence, conflict and confusion

Conducts staff briefings at events

Chairs monthly company meetings, attending a minimum of eight (8) per year

Ensures all W-9, 1099, W-2, and other necessary tax forms are filed

Obtains and maintains insurance for all events and activities

Maintains frequent communication with managers, staff, performers and vendors to avoid absence, conflict and confusion

Visits potential event sites for evaluation and to make needed arrangements

Assigns projects and tasks to managerial staff as needed

At events oversees all aspects of the event

Manages company accounting records; deposits and dispenses funds as needed

Makes purchases for supplies, goods and services as needed

Acts as liaison with venue owners and management

Oversees website and yahoo groups

Develops Event Promotions, distributes promotional material

Develops signage for use on site of event

Develops contracted signage for use off site

Promotes events in newspaper, radio, TV.

Organizes and conducts live performance promotions

Makes arrangements with location of the promo

Collects needed materials, props, etc for promo

Places ads, flyers, banner, signage, etc within a 50 mile radius of the event

 Contacts local businesses for promotional considerations, sponsorships and donations

Makes arrangements for promotional photographs/video to be taken at events

Solicits for and organizes staff

Maintains all associated forms, records and applications

Provides basic training as needed for staff

Assigns staff to specific tasks; Managers, Knights Gatekeeper, Games attendants, Activity Directors

Maintains frequent communication with staff to avoid absence, conflict or confusion

Ensures all staff have adequate food, water and breaks at events

Develops and maintains resource list of staff to include availability status

Solicits and organizes performers

Oversees and organizes performers, bits and spectacles

Maintains all associated forms, records and applications

Ensures all participants of a performance are briefed before performance begins

Ensures performers have all needed props

Works with all animal performers

Responsible for all performances done, to include all martial performances

Ensures performers have adequate food, water and breaks at events

Develops and maintains resource list of performers, to include their availability status

 Solicits and organizes vendors (food, games and gifts), maintains all associated forms, records and applications

Balances company bank accounts, and keeps associated records

Writes checks as needed for purchases, invoices, etc

Keeps records of revenues collected at events and ensures their safekeeping

Reports all financial activities at monthly meetings

Oversees vendor locations set up and take down

Contacts vendors in a timely manner to ensure their participation

Maintain frequent communication with vendors to avoid absences, conflict and confusion

Ensures all vendors have adequate food, water and breaks at events

Develops and maintains resource list of vendors to include availability status

Develops activities and provides for Activity Directors to conduct them

Obtains materials associated with Activities

Ensures all Activity Directors have adequate food, water and breaks at events

Have fun!

 

Lady of MFC - Assistant Manager (Pay rate - $10/hr)

Assists General Manager in all aspects of company

Assumes all duties of General Manager in his absence

Attends a minimum of eight (8) monthly Manager meetings per year

Develops and manages company website, printed material and online company store

Maintains frequent communication with managerial staff to avoid absence, conflict and confusion

Balances company bank accounts, and keeps associated records

Writes checks as needed for purchases, invoices, etc

Keeps records of revenues collected at events and ensures their safekeeping

Collects, deposits and records revenues from Gate and Games Attendants

Makes purchases for supplies, goods and services as needed

Maintains Company Budget

Updates information on website

 Collects revenues made from online company store and provides for shipping of goods sold

 Girl/Boy Scout liaison

Have fun!

 

Knights (Pay rate -  $8.00/hr)

Provide for safety and security at Events

 Performs duties assigned by the Captain of the Guard to include but not limited to:

Money drops

Gatekeeper relief

Peacebinding Patron’s weapons

Traffic control and parking

Have fun!

 

Knights will not be assigned tasks that prevent or impair their primary duty

 

Wedding Assistant (Pay rate - $8.00/hour)
Assists with set up and take down of decorations, chairs, tables, and feastware.
Completes other tasks assigned.
Have fun!
 

Activity Director (Pay rate - $8.00/hr)
Conduct assigned activities. One Director will be assigned to no more than five (5) activities. Additional Directors will be hired and assigned to additional activities as needed
Have fun!

Activities include but are not limited to:
Masquerade Ball
Musical Chairs
Wooing Contest
Maypole
Medieval Games: Bocce, Quoits, Battledore and Shuttlecock
Human Chess
Mummers Play
Medieval Cruise Lines
Costume Contest
 

Shoppe Keeper (Pay rate - 10% of total sales for the Event or other arrangement)

Operates MFC Gyfte Shoppe during Faires and Festivals

Maintains professional appearance of merchandise

Interacts liberally with Patrons

Distributes promotional materials

Keeps record of sales

Collects payments for items sold (cash, check, debit or credit cards)

Turns over all monies, forms and sales records to General and/or Assistant Manager.

Have fun!

 

Games Attendants (Pay rate - ˝ proceeds collected)

Assists with setup and takedown of Games

Conducts play of game assigned to

Interacts with patrons to entice them to play (hawking)

Turns over monies collected to the Knight collecting drops

Gives out prizes to patrons playing

Have fun!

 

Games are listed on the Games page of the website.

Peddlers  (Pay rate - ˝ proceeds collected)
Sells pickles, pretzels, and novelties to Patrons

Interacts with patrons to entice them to play (hawking)

Turns over monies collected to the Knight collecting drops

Have fun!

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MFC does not endorse any religious, political or cultural beliefs or practices.  Any displays of such are solely the responsibility of the individual, performer or vendor.

Any questions or suggestions contact: MFC

This site was last updated 07/14/08